VIRTUAL OR AUGMENTED REALITY PARIS.

THE FUTURE OF HUMAN

INTER ACTIONS

IS DIGITAL.

The size of the virtual reality market reaches about $18.8 billion in 2020, and is still growing. While it shows only $6.1 billion in 2016. In 2020, China is investing no less than $ 5.8 billion for virtual reality technology, the United States $ 5.1 billion and Western Europe $ 3.3 billion ahead of Japan. At this rate, what place will virtual reality have in our lives in a few years ?

Virtual or augmented reality Paris.

Virtual reality is compatible with all sectors of economic activity. In fact, when we talk about virtual reality, we often think of video games. Indeed, in 2020, one third of virtual reality revenues will come from gaming. Like the Sony Playstation VR or the HTC Vive on Steam, Facebook is entering the game with Oculus.

Virtual reality goes beyond gaming.

However, the concrete and real applications of virtual reality go far beyond the simple sphere of video games. We can already mention medicine, where virtual reality is a support and is widely used in training, particularly for surgical operationse

Applications in real estate.

Real estate gives the possibility to visit houses from a distance. We can also plan work and the rendering of the future result thanks to virtual reality.

Moreover, Ikea offers the Kitchen VR Experience, and thus allows to design a custom kitchen…

This technology is leading to the emergence of industrial trades.
  • Virtual/ augmented reality engineer.

Listens to client demand, designs and develops programs, algorithms, digital solution systems and 3D immersion tools. The virtual and augmented reality engineer demonstrates innovation while adapting to the client’s needs.

  • Cobotics engineer.

It designs, develops and maintains cobots. Unlike robots, which autonomously perform actions for humans, cobots participate in the collaboration between humans and robots. The cobotics engineer’s mission is to be attentive to the needs of users, in order to design the most suitable cobots for the desired automation.

  • Internet of Things developer, IoT.

He develops applications and software for connected objects. He works with the sales teams to study the technical feasibility of each project. Example: smart clothes, connected shower heads, etc.

  • Cybersecurity consultant.

Advises and accompanies its clients on their information systems security issues. In the particular case of industrial companies, the cybersecurity consultant deals with securing the automatons digitally connected to each other

  • Product Lifecycle Management Consultant, PLM.

Product lifecycle management is the set of methods and software that allows the creation and maintenance of industrial products throughout their life cycle. All data is centralized in a collaborative platform. Thus, the PLM consultant will, on behalf of clients, contribute to the phases preceding the sale of connected products and write the functional specifications of the latter. He/she is also in charge of coordinating the project with the different actors in collaboration with the project manager

Definition of virtual or augmented reality.

To begin with, virtual reality is a term that refers to devices that allow the digital simulation of an environment by the machine.

In other words, we create a world via a machine, a computer, a smartphone for example. And thanks to a virtual reality device, anyone can evolve in this entirely digital universe. Like in Ready Player One, Spielberg’s film, an adaptation of the novel of the same name !

Definition of virtual or augmented reality Paris continued.

It’s clear that manipulating the different concepts can be confusing. What you have to keep in mind is that augmented reality just superimposes digital elements on the real world. Like for example Snapchat filters or the game Pokémon Go. Here, there is no need for a specific headset to apply the filters or play Pokémon Go.

The mixed reality.

This technology also requires a special helmet to use it. And at the same time, you can interact with the real world. So it is a mixture of virtual reality and augmented reality.

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Virtual reality is the way to access the meta universe.

The metaverse is a parallel digital universe in 3D, where anyone can connect to it. Mark Zuckerberg has just changed the name of the Facebook group to Meta. In fact, it shows a new dimension to his ambition. Because, in its formulation, Facebook is about bringing people together and connecting them. With Meta, Facebook adds to its initial definition a gathering of people that really frees itself from the limits of time and geographical space. Connected to the Meta, users can interact with each other, i.e. work, play, chat, socialize and do business in the same place.

Therefore, other GAFAMs are also embarking on this new digital adventure to be part of the maturation of this technology.

An immersive virtual reality headset.

It is a customized miniature screen that provides 3D images. The user is in relief with a 180° field of view. The device is equipped with position sensors. Namely accelerometer, magnetometer and gyroscope. Sometimes they are delivered with additional accessories. These tools have a role of detection of the movements which are applied on the images recalculated in real time to reproduce the gestures of the user. So, the latter has the sensation that the scenery he perceives moves with him. However, virtual reality for smartphones works differently because the quality of the immersion depends on the performance of the phone used.

The virtual reality headset for Playstation and Xbox One.

They connect wirelessly and only work with the latest generation of game console

The autonomous virtual reality headset.

A true technological gem, it is possible to play a variety of games without a compatible device or wire. The standalone virtual reality headset is more than enough to enjoy this can be done through controllers.

The virtual reality headset for PC.

These ensure that the user’s gestures are reproduced in the game environment with perfect precision. Whether you are jumping, standing up or stooping, it feels like you are moving in the game.

Virtual or augmented reality Paris, Facebook Connect with the Oculus Quest 2 headset.

With the V35 version, this headset definitely enters the future. Indeed, it brings mixed reality, the office of the future, virtual reality calls in Messenger. In addition, it is now possible to make backups on the cloud.

The health limits of virtual reality.

Mark Zuckerberg underlines during his presentation of the metaverse, some flaws of virtual reality at the moment. Nevertheless, the main limit is the feeling. Essentially visual and sound, the physical, olfactory etc. are sorely lacking. However, users often present problems of nausea, pallor, the feeling of uneasiness, visual disorders, disorientation, headaches, fatigue, dizziness, vomiting, tachycardia, hypersalivation … after their immersion session in virtual reality.

Some recommendations for use.

The National Food Safety Agency, Anses recommends to users :

  • to leave any virtual and augmented reality session as soon as symptoms such as nausea, dizziness, sweating, paleness appear;
  • to observe a rest period of one to two hours after the use of these devices to take into account the effects induced by the sensory incongruence of virtual reality ;

  • to avoid screens two hours before bedtime, especially for children and teenagers, who are more sensitive to blue light from screens.

  • to also avoid these devices in case of epilepsy or in populations identified as sensitive to an exposure to these devices: transport, with balance disorders, or subject to a good immersive experience. Sometimes, this can be done with joysticks.

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